Toolbench Voice and audio
ElevenLabs
Researched, hands-on test queued
AI voices, sound effects and music you can export into a game.
- CJM score
- None yet
- Last tested
- Not tested yet
- Info checked
- 2026-10-15
- Website
- Visit ElevenLabs
Overview
What it is
Text to speech, voice design and cloning, sound effects, music and dubbing, in a web app and an API. Output is audio files you import into any engine.
Who it is for
Solo devs and small teams who need placeholder or final voice lines and sound effects without a studio.
Hands-on test
Not run yet
We have not run ElevenLabs on our test box yet. It needs a login, a paid plan or a browser session we do not have set up, and we will not guess at results. Everything on this page comes from the official site and pricing page, checked on 15 October 2026. There is no score until we run the standard Godot 4 test.
Engines
Engine compatibility
Only engines we ran the tool with are marked as tested. Everything else says not tested yet, even where the vendor claims support.
| Engine | Status |
|---|---|
| Godot | Not tested yet |
| Unreal | Not tested yet |
| Unity | Not tested yet |
| Roblox | Not tested yet |
| Minecraft | Not tested yet |
Pricing
What it costs
Free with 10,000 credits a month, Starter $6, Creator $22, Pro $99, Scale $299, Business $990 a month. Commercial license starts at Starter. Checked on elevenlabs.io/pricing, 15 October 2026.
Prices change often. Check the vendor page before you buy.
Pros and cons
Good
- Sound effects and voice in one place
- Free tier to try it
Watch out
- Free tier has no commercial license
- Credits are shared across every product
Alternatives