Agent Packs Godot Agent Pack v1.0.0 October 2026

Agents that
know Godot 4

Twelve Claude Code subagents and thirteen Cursor rules written for GDScript 2.0. They use CharacterBody2D, typed signals, @export and create_tween(), and they catch the Godot 3 code that general models still write.

Subagents
12
Slash commands
6
Cursor rules
13
Tested on
4.3 + 4.5

Demo 57 seconds

Install to passing tests

A real terminal recording on the sample platformer: the installer, the files it adds, then a headless Godot 4.5 import and the scripted play test. Nothing was edited between commands.

The problem

Your AI still writes Godot 3

Ask a general coding agent for a platformer controller and you get KinematicBody2D, move_and_slide(velocity, Vector2.UP) and yield. None of it parses in Godot 4. You spend the next twenty minutes fixing code you asked for.

This pack puts the Godot 4 API, the common runtime errors and the usual project layout into the agent's context, so the first answer is closer to one you would write yourself.

What you get

Twelve specialists

6 slash commands

/godot-smoke-test /godot-review /godot-fix /godot-new-scene /godot-juice /godot-export

Lint hook

Runs gdformat and gdlint after every edit Claude makes to a .gd file. Stays silent if gdtoolkit is not installed.

CLAUDE.md template

Engine version, renderer, collision layers, input actions and house rules, ready to fill in.

Glass HUD example

A telemetry overlay for Godot with a frosted glass shader, theme and two OFL fonts. Press F3 in game.

Setup

One command. Nothing overwritten.

The installer checks for project.godot, copies only files that do not exist yet, and saves your existing CLAUDE.md or settings next to the pack's version instead of replacing them. Uninstall removes only what it added, and keeps any file you edited.

Install commands
# macOS, Linux, Git Bash
sh install.sh ~/games/my-game

# Windows PowerShell
.\install.ps1 C:\games\my-game

# preview, add the HUD example, remove
sh install.sh ~/games/my-game --dry-run
sh install.sh ~/games/my-game --with-examples
sh install.sh ~/games/my-game --uninstall

Proof

Test record

Every release runs the same script against a sample platformer: install, import, run headless, and play through scripted input on two engine versions. The full log ships in TESTS.md.

Results from the v1.0.0 test run on 14 October 2026
CheckGodot 4.3Godot 4.5
Project imports with no errors or warningsPASSPASS
Main scene runs 300 frames headlessPASSPASS
Player lands on the floorPASSPASS
Held jump reaches target height within 10%PASSPASS
HUD tracks the player and togglesPASSPASS

Installer: shell and PowerShell 7, dry run, no-overwrite, conflict handling, edited-file protection on uninstall. Example GDScript passes gdlint and gdformat 4.5.

Sample

From the movement tuner

The agents work from feel targets. Tell it the jump should peak at 96 pixels in 0.38 seconds and it derives the physics instead of guessing numbers.

Sample GDScript from the movement tuner
@export var jump_height: float = 96.0
@export var time_to_apex: float = 0.38
@export var time_to_land: float = 0.30

@onready var jump_velocity := -2.0 * jump_height / time_to_apex
@onready var rise_gravity := 2.0 * jump_height / pow(time_to_apex, 2)
@onready var fall_gravity := 2.0 * jump_height / pow(time_to_land, 2)

Price

$29 at launch

Regular price $39. One purchase, every 1.x update, use it on as many of your own projects as you like.

  • 12 subagents, 6 commands, 13 Cursor rules
  • Shell and PowerShell installers with uninstall
  • Lint hook and CLAUDE.md template
  • Glass HUD example scene with shader and theme
  • Sample project and the test script
Buy on Gumroad

More engines v1.0.0

Not on Godot?

The same setup exists for three other engines: 12 subagents, 6 slash commands, 13 Cursor rules and a guard hook that checks the files Claude edits. Each installs with one command and never overwrites your files. Each ships with a test record that says what ran and what did not.

Engine Bundle

The Unreal, Minecraft and Roblox packs together, each as its own zip. $59.97 bought separately. The Godot Agent Pack is not part of the bundle.

$49.99

Buy the bundle on Gumroad

Newsletter

One Godot AI tip a week

A short email each week with one prompt, rule or agent setup that worked on a real Godot 4 project. No spam, unsubscribe from any email.

Download the three free Cursor rules while you are here.

Questions

Before you buy

Which Godot versions does it support?

Godot 4.3 and newer with GDScript. It is tested on 4.3 and 4.5. C# projects are not covered.

Do I need Claude Code and Cursor?

No. Use either one. The Claude Code files live in .claude/ and the Cursor rules in .cursor/rules/, and neither affects the other.

Will it touch my game code?

The installer only adds files. It does not edit scenes, scripts or project.godot. The HUD example is only copied if you pass --with-examples.

Does Godot try to import the agent files?

No. Godot skips folders that start with a dot, so .claude and .cursor never show up in the FileSystem dock or in exports.

What if something does not work?

Email support with your OS, Godot version and the installer output. If the pack does not work for you within 30 days, ask for a refund.

Is there a version for Unreal, Minecraft or Roblox?

Yes. Each is a separate pack for $19.99, or $49.99 for all three in the Engine Bundle. See More engines. The bundle does not include the Godot pack.