Agent Packs Godot Agent Pack v1.0.0 October 2026
Agents that
know Godot 4
Twelve Claude Code subagents and thirteen Cursor rules written for GDScript 2.0. They use CharacterBody2D, typed signals, @export and create_tween(), and they catch the Godot 3 code that general models still write.
- Subagents
- 12
- Slash commands
- 6
- Cursor rules
- 13
- Tested on
- 4.3 + 4.5
Demo 57 seconds
Install to passing tests
A real terminal recording on the sample platformer: the installer, the files it adds, then a headless Godot 4.5 import and the scripted play test. Nothing was edited between commands.
The problem
Your AI still writes Godot 3
Ask a general coding agent for a platformer controller and you get KinematicBody2D, move_and_slide(velocity, Vector2.UP) and yield. None of it parses in Godot 4. You spend the next twenty minutes fixing code you asked for.
This pack puts the Godot 4 API, the common runtime errors and the usual project layout into the agent's context, so the first answer is closer to one you would write yourself.
What you get
Twelve specialists
Scene architect
Plans node trees, decides what becomes its own scene, uses
%UniqueNameandTileMapLayer.GDScript reviewer
Flags Godot 3 leftovers,
velocity * deltabugs, missing types and freed-instance awaits, with file and line.Movement tuner
Derives gravity from jump height and time to apex. Adds coyote time, jump buffering and variable jump.
UI and HUD builder
Containers, one Theme, gamepad focus, pause menus that keep running while the tree is paused.
Signals and state machines
Typed signals, an event bus only where it helps, and enum or node-based states instead of ten booleans.
Performance profiler
Measures first with
Performancemonitors, then finds per-frameget_nodecalls and node churn.Bug hunter
Knows what "null instance" and "previously freed" usually mean. Reproduces headless, fixes, re-runs.
Export helper
Web and Windows exports from the CLI, Compatibility renderer checks, itch.io and thread-support notes.
Save system builder
Versioned saves, atomic writes with a backup, and a warning about loading
.tresfromuser://.Game feel polisher
Trauma-based screen shake, hit-stop that ignores time scale, squash and stretch, each with an off switch.
Asset pipeline helper
Pixel-art import settings, sprite sheets, shared TileSets and what belongs in version control.
Test runner
Headless smoke tests that fail on
SCRIPT ERROR, plus a no-addon SceneTree test harness.
6 slash commands
/godot-smoke-test /godot-review /godot-fix /godot-new-scene /godot-juice /godot-export
Lint hook
Runs gdformat and gdlint after every edit Claude makes to a .gd file. Stays silent if gdtoolkit is not installed.
CLAUDE.md template
Engine version, renderer, collision layers, input actions and house rules, ready to fill in.
Glass HUD example
A telemetry overlay for Godot with a frosted glass shader, theme and two OFL fonts. Press F3 in game.
Setup
One command. Nothing overwritten.
The installer checks for project.godot, copies only files that do not exist yet, and saves your existing CLAUDE.md or settings next to the pack's version instead of replacing them. Uninstall removes only what it added, and keeps any file you edited.
# macOS, Linux, Git Bash
sh install.sh ~/games/my-game
# Windows PowerShell
.\install.ps1 C:\games\my-game
# preview, add the HUD example, remove
sh install.sh ~/games/my-game --dry-run
sh install.sh ~/games/my-game --with-examples
sh install.sh ~/games/my-game --uninstall
Proof
Test record
Every release runs the same script against a sample platformer: install, import, run headless, and play through scripted input on two engine versions. The full log ships in TESTS.md.
| Check | Godot 4.3 | Godot 4.5 |
|---|---|---|
| Project imports with no errors or warnings | PASS | PASS |
| Main scene runs 300 frames headless | PASS | PASS |
| Player lands on the floor | PASS | PASS |
| Held jump reaches target height within 10% | PASS | PASS |
| HUD tracks the player and toggles | PASS | PASS |
Installer: shell and PowerShell 7, dry run, no-overwrite, conflict handling, edited-file protection on uninstall. Example GDScript passes gdlint and gdformat 4.5.
Sample
From the movement tuner
The agents work from feel targets. Tell it the jump should peak at 96 pixels in 0.38 seconds and it derives the physics instead of guessing numbers.
@export var jump_height: float = 96.0
@export var time_to_apex: float = 0.38
@export var time_to_land: float = 0.30
@onready var jump_velocity := -2.0 * jump_height / time_to_apex
@onready var rise_gravity := 2.0 * jump_height / pow(time_to_apex, 2)
@onready var fall_gravity := 2.0 * jump_height / pow(time_to_land, 2)
Price
$29 at launch
Regular price $39. One purchase, every 1.x update, use it on as many of your own projects as you like.
- 12 subagents, 6 commands, 13 Cursor rules
- Shell and PowerShell installers with uninstall
- Lint hook and CLAUDE.md template
- Glass HUD example scene with shader and theme
- Sample project and the test script
More engines v1.0.0
Not on Godot?
The same setup exists for three other engines: 12 subagents, 6 slash commands, 13 Cursor rules and a guard hook that checks the files Claude edits. Each installs with one command and never overwrites your files. Each ships with a test record that says what ran and what did not.
-
Unreal Agent Pack
UE5 C++ and Blueprints. Reflection macros, Enhanced Input,
TObjectPtr, Build.cs modules, replication and GAS. Written for UE 5.3 and newer.The test machine had no Unreal install. The example was syntax-checked with clang against stand-in headers, not built with UnrealBuildTool.
$19.99
-
Minecraft Modding Agent Pack
Fabric, NeoForge and Paper. It reads your build files to find the Minecraft version, loader and mappings first, then writes code for that version.
The Fabric, NeoForge and Paper examples were built with Gradle and started on real 26.3 servers.
$19.99
-
Roblox Agent Pack
Luau in
--!strictwith current APIs. RemoteEvent handlers that check every argument, and DataStore calls wrapped so data is not lost. Works with or without Rojo.The example coin shop passes rojo build, luau-lsp strict, selene and StyLua. It was not play-tested in Studio.
$19.99
Engine Bundle
The Unreal, Minecraft and Roblox packs together, each as its own zip. $59.97 bought separately. The Godot Agent Pack is not part of the bundle.
$49.99
Buy the bundle on GumroadNewsletter
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Download the three free Cursor rules while you are here.
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Questions
Before you buy
Which Godot versions does it support?
Godot 4.3 and newer with GDScript. It is tested on 4.3 and 4.5. C# projects are not covered.
Do I need Claude Code and Cursor?
No. Use either one. The Claude Code files live in .claude/ and the Cursor rules in .cursor/rules/, and neither affects the other.
Will it touch my game code?
The installer only adds files. It does not edit scenes, scripts or project.godot. The HUD example is only copied if you pass --with-examples.
Does Godot try to import the agent files?
No. Godot skips folders that start with a dot, so .claude and .cursor never show up in the FileSystem dock or in exports.
What if something does not work?
Email support with your OS, Godot version and the installer output. If the pack does not work for you within 30 days, ask for a refund.
Is there a version for Unreal, Minecraft or Roblox?
Yes. Each is a separate pack for $19.99, or $49.99 for all three in the Engine Bundle. See More engines. The bundle does not include the Godot pack.